Star Nebula Corsairs Moffet Spotlight
- jarrodkintzi
- 2 hours ago
- 2 min read
Among this menagerie of strange characters, Moffett is perhaps the strangest. She seems unremarkable until you approach and see her eyes. These reveal a soul that has seen too much. I don’t mean that in the usual way of too much fighting or too much suffering or too much dark and echoing space. No, no, my friend. I mean the simple accumulation of cycles. You see, Moffett is a human, and yet she is over two hundred cycles old. All she knew and everyone she loved when first she took to the stars are gone now. In truth, I do not know how she keeps on. Very early in her career, Moffett discovered a strange device. She tinkered with it and eventually discovered that it allowed her to slip through time. Never far and never for very long, but she soon found that tuning herself to the thing had slowed her aging. As she reckons it, she ages only a day for every cycle the rest of us live. A blessing, you say? Hmm. Perhaps, but I think Moffett has not entirely found it so.
This time jumping lass returns to Relic Knights with updated sculpt (previewed in the previous blog post). Let's take a look at her card and all she offers to a cadre:

Moffet is a dedicated melee fighter with a few fun tricks. Her main attack can be pressed for variable additional damage and/or Knockback. With 0 armor and an expensive defense, Knockback is going to be one of Moffet’s best defensive options, especially if you drop her Slow Time AoE with the Bind press. Her final ability, Time Hop, is a great multipurpose movement effect. Moffet can use it to get out of a dangerous position, or pay the press for an explosive entrance, and since it’s not a targeted attack, the damage can only be mitigated with armor. Time Hop also makes for a great objective threat, allowing her to move further than she could with her follow up movement and getting past enemy units that would otherwise block her path.
Moffet’s defense, Emergency Temporal Shift, is quite spendy, costing up to 8 Esper to pay for Guard, Negate, and its special effect. Halving any incoming damage with guard is nice, but it’s the special effect that can save Moffet from being attacked at all. If Moffet has a command token when attacked, she can use Emergency Temporal Shift to move that token to another unit, freeing her to take another full activation. And with Negate as an option, she can also shrug off any effects that might move or debuff her. This defense, combined with her Time Hop action, can allow Moffet to capture objectives or assassinate units that your opponent might have otherwise considered safe.
Moffet fits right in with the Star Nebula Corsairs Battle Box, bringing a toolkit that allows her to quickly respond to the changing tides of battle.
Come back next week for a glimpse of the most successful pirate to call the Star Nebula home! As always, sign up for our newsletter to make sure you don’t miss an update!




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